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- RT @UntoldEnt: http://t.co/mH3BocGp They're invoking Blade Runner, 12 Monkeys ... big words, boys. But you got ME assited. i almost pe ...
- Another productive code designing night fueled by monster energy. I may have a heart attack but at least I now have a nice material system.
- Also check out the 8bit NES version of google maps. Awesome! http://t.co/ASRfE44B #nes #googlemaps #8bit
- April fools is here early. Check out googles awesome 8bit google maps by clicking the quest button http://t.co/OGZn4B0w
- RT @MattRix: If this PNG compression tool works as well as advertised, it could come in very handy: http://t.co/589ClXD6
- RT @MattRix: Real-time forest rendering: http://t.co/y2DdurH1
- RT @mike_acton: Mahna Mahna”: How a Ditty From a Soft-Core Italian Movie Became the Muppets’ Catchiest Tune http://t.co/m1CWDEtz via @slate
- It's an awesome feeling when you find out you've already done the work you had to do next!
- RT @photonstorm: The Iconoclasts. Sweet looking pixel platform shooter http://t.co/BAKywnnv
- RT @MattRix: Codify is out :) Finally we can code and prototype games on our iPads: http://t.co/3PsbhizK
Monthly Archives: October 2011
The past week I’ve had my hands deep in ‘build system’ land. It’s been frustrating as hell! The goal was to pull down the clang source and start hacking away at a quick plugin to see what’s possible and if I can transform the code tree automagically. Boy was I off on the quick part. [...]



