The past week I’ve had my hands deep in ‘build system’ land. It’s been frustrating as hell! The goal was to pull down the clang source and start hacking away at a quick plugin to see what’s possible and if I can transform the code tree automagically. Boy was I off on the quick part. One problem after another trying to get things to actually build. Since things were so difficult for me I figured I’d share what I’ve learned in case it can help someone else. (Read more…)
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- RT @MattRix: Real-time forest rendering: http://t.co/y2DdurH1
- RT @mike_acton: Mahna Mahna”: How a Ditty From a Soft-Core Italian Movie Became the Muppets’ Catchiest Tune http://t.co/m1CWDEtz via @slate
- It's an awesome feeling when you find out you've already done the work you had to do next!
- RT @photonstorm: The Iconoclasts. Sweet looking pixel platform shooter http://t.co/BAKywnnv
- RT @MattRix: Codify is out :) Finally we can code and prototype games on our iPads: http://t.co/3PsbhizK
- Awesome, finally got xcode to debug dylib plugins
- Trying to debug through printfs SUCKS!
- RT @MattRix: So Ni No Kuni is pretty much the best looking game ever: http://t.co/nkCYIl7o (link via @Capy_Nathan)
- New blog post: Clang development tutorial (http://t.co/vXJGLobc)
- Moon is close and down low from toronto's view right now. You can almost see the cheese being made!



